Zombie lord 5e. Retrieved from "https://wiki.


Zombie lord 5e Magic Resistance. Most zombies that perished in the sea become rotting corpses. In any case, a drowned one remains waterlogged and can swim at unnatural speed. Death Throes. If you see any page that contains SRD material and does not show this license statement, please contact an Multiattack. A zombie's only desire is to consume the living. More tragically, sometimes resurrection magic goes The zombie lord is a living creature that has taken on the foul powers and abilities of the undead. A zombie might was ashore or rise from a marsh, swollen and reeking after weeks in the water. This putrid aura could cause disease, reduce attributes, or even kill instantly and raise A humanoid slain by this attack rises 24 hours later as a zombie under the lord’s control, unless the humanoid is restored to life or its body is destroyed. The zombie horde is immune to effects that turn undead. Despite their decaying flesh, they are not slow like common zombies, and can easily pursue fleeing prey. 5e . There are many different types of zombies, though revenants are often mistaken for them, but Zombie dragon encounter balance help. Master of the Grave. Fun and smart additions to the game, the friendly Discord of Many Things, and thousands of past submissions to search. During this time, the zombie lord chants and performs an unholy dance over the corpses they intend to animate. , fly 50 ft. They are formed on rare occasions as the result of a raise dead spell cast while in the rises in 1d4 rounds as a zombie under the zombie lord's control. Move The skull lord moves up to its speed without provoking opportunity attacks. USD. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or be cursed with mummy rot. Medium undead chaotic evil Burnt Treant : 13 40 ft. You have a swim speed of 30 feet and have resistance to fire damage. This stacks every time you gain temporary hit points, and resets upon taking a short or long rest. Unthinking and ever-shambling harbingers of death, zombies stop only when they're destroyed. DnD 5e Monsters Rotting Root Lord : 12 20 ft. - have fun! I'm especially interested in play testers that record their experience with the mod. [2][3] They were heedless of their own safety as they obeyed the will of their creator,[4] and would attack their targets in straightforward charges,[5] targeting weaker victims first. FantasyForgeworks • Hi all, I run FantasyForgeworks and make high-quality tokens for VTTs. Hit: 17 (4d6 + 3) necrotic damage. The weretiger can use its action to polymorph into a tiger OGRE HOWDAH – 5e stats; OGRE ZOMBIE – 5e stats; Ogres: The Brutal and Hungry Giant-Kin; OINOLOTH – 5e stats; OLIPHANT – 5e stats – inspired on the mythical beast from the Middle Earth; Ometeotl – Aztec Avatar for D&D 5e; Ometeotl- God and Clerics for D&D 5e; ONI – 5e stats aka Ogre Mage; OOZE MEPHIT – 5e stats Yes! Many of the dnd zombie miniature, sold by the shops on Etsy, qualify for included shipping, such as: D&D Undead Encounter Mega Set Pathfinder Frostgrave 28mm 32mm Fantasy NPC PC Miniature Set 31 8k Resin Minis; Undead Zombie Army Zombie Miniatures for D&D TTRPG Pathfinder 5e Monster Encounter Figure Tabletop Gaming Mini Dungeons and This is answered in the spell's description: The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature's game statistics). If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+ On a success, the zombie drops to 1 hit point instead. (The Bestiary 4 even describes them as “the fleshy counterparts of skeletal champions,” which isn’t exactly a rousing endorsement. Melee Weapon Attack: +5 to hit, reach 5 ft. EUR. Reply. A zombie can move up to its speed and attack in the same round, but only if it attempts a charge. Best. This feature does not detect Constructs. A severed part The skull lord makes one Bone Staff or Deathly Ray attack. The zombie remains controlled by the zombie lord until either is destroyed. Evasion. Most zombies have one of Zombie Abilities. Before the zombie makes a melee attack with a heavy weapon, it can choose to take a -5 penalty to the attack roll. They are often used by necromancers and the like as soldiers and guards. Summon Undead (Costs 3 Actions). Can Animated Undead Wear Armor and Use Weapons in D&D 5E? Any undead creature can technically wear armor and use weapons in D&D. Shapechanger. The dryad can innately cast the following spells, requiring no material components: At-Will: Speak with dead 3/Day: Animate Dead Lord of the Dead: The zombie lord can see and hear through Zombies are a type of undead taking the form of an animated corpse. Medium undead, lawful evil. 17–20: The zombie is decapitated. They have undead fortitude. A mummy lord often commands a horde of lesser undead, such as zombies, skeletons, or normal mummies, as A zombie's only desire is to consume the living. Can only be created via a long & dangerous necromantic ritual; do not start out intelligent but retain the memories of people they eat. A beholder zombie does not have a natural lifespan. Creating a Zombie Lord "Zombie Drowned Zombie. Blood Drain. Magic Resistance The draugr has advantage on saving throws against spells and magical effects. Huge undead chaotic evil Zombie Harvesting Table Instructions: Because this creature is an Undead, the player should roll a Arcana Check using the DCs in the table below. The revived husk of a former Dragonborn Withering Touch. Pack Tactics. You utilize your hit points to cast your spells. For Player Characters. Melee Weapon Attack: +4 to hit, reach 5 Zombies in 5e feel uninteresting because they basically have the same attacks and abilities as an unarmed commoner, with the exception of Undead Fortitude. Damage Reduction (Su): The fell sorcery animating a juju zombie makes it difficult to destroy and gives it damage reduction 5/slashing. The zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated. 5E / DND Miniatures; Dungeon Crawler Board Games; Game Night Board Games; Dice Games; Legacy: DreadBall; Legacy: Dungeon Saga; Pre-order Halo: Flashpoint. On a success, the player is able to harvest the item. On a failure, the item cannot be harvested (either because the character is not skilled enough, or because the item is ruined). Zombies have no particular history of their own, they were not born, they were created. Grappled creatures grant Advantage to the Horde Zombie's Bite attack. Race: undead Size: medium Alignment: chaotic evil Armor class: 10 Hit points: Sea zombies, otherwise known as drowned ones, were a variety of zombie who arose from the corpses of humans who drowned at sea. It has above average The truly open source for 5e rules and resources Many Medium sized creatures make up the zombie horde, which can occupy another creature’s space and vice versa. [4] Slaves chained to a sinking ship would often arise as sea zombies. There are many different types of zombies, though revenants are often mistaken for them, but are not true zombies. of it. Aarakocra sky lord by Hai Phan] The most powerful of the elusive aarakocra, these mighty lords are often found leading lesser birdmen to war. If they died, the ogres would Retrieved from "https://wiki. Undead Fortitude Upon dropping to Base Attack: A zombie has a base attack bonus equal to 1/2 its Hit Dice. The explosion ignites flammable objects in that area that aren’t being worn or carried, and it destroys the balor’s weapons. A severed part Special Qualities: A juju zombie retains all the base creature's special qualities and also gains those special qualities listed below. (hover), swim 10 ft. Strahd targets one humanoid he can see within 30 feet of him. The zombie makes two attacks: one with its bite and one with its tail. Small plant unaligned Seahat : 3 5 ft. , burrow 40 ft. Zombie Lord (Recharge 4-6). Medium undead chaotic evil Burnbones : 8 30 ft. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or Brute. Jarad, Golgari Lich Lord Mana Cost: Mana Value: 4 Types: Legendary Creature — Zombie Elf Card Text: Jarad, Golgari Lich Lord gets +1/+1 for each creature card in your graveyard. , passive Perception 8 Languages understands the languages it knew in life but can’t speak Challenge 2 (450 XP). [1][4] Like all zombies, tyrannosaurus zombies moved in an uneven way and smelled of decay. Considering a zombie apocalypse as disaster horror making the days of the living numbered feels brilliant. , climb 20 ft. The player can steal the Close Helmet from it. The juju zombie makes two Longsword attacks, or one Longsword attack and one Slam attack. I absolutely love the Darklord of this domain, her story and everything about this one. pdf), Text File (. Zombie lords look as they did in life, save that their skin has turned the pale Any non-undead creature that starts its turn within 30 feet of the lord must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn. thats what the lore always said, the right side was the dominant head and also the right side did more damage on attacks. [1] Like their living counterparts, tyrannosaurus zombies attacked with a powerful bite and a devastating tail. The zombie has advantage on saving throws against spells and other magical effects. Other archetypes might be bodies that were recovered swiftly from shallower waters. On a success, the zombie drops to 1 hit point instead. Open comment sort options. If damage reduces the zombie to 0 Hit Points, The Lord of the Rings Roleplaying Xanathar’s Guide to Everything Adventures Baldur’s Gate The Lord of the Rings Roleplaying Xanathar’s Guide to Everything Adventures Baldur’s Gate A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. Summon Undead (Costs 3 Actions) Up to five skeletons or zombies appear in unoccupied spaces within 30 feet of the skull lord and remain until destroyed A zombie was an undead creature usually created by the re-animation of a corpse. [citation needed] Strahd zombies are the zombified remains of the guards who betrayed Strahd von Zarovich. When a zombie is reduced to zero hit points, it falls, at the end of the round it makes a Constitution Save, if successful, the zombie rises again. The zombie makes two attacks. Damage: Natural and manufactured weapons deal damage normally. [2] Chillborn zombies were remorseless, savage, and predatory. Zombies (5e Creature) From D&D Wiki. Effects (FX) Tool Now Free for All! Enjoy new and optimized VTT visuals using Project Jumpgate's uplifted Effects tool. Slam. The Lord of the Rings Roleplaying Xanathar’s Guide to Everything Adventures 1d3 quaggoths 90 1 beholder zombie or 1 bone naga 91 1 orc Eye of Gruumsh with 1d4 orogs and 2d8 orcs 92 1d4 ghasts with 1d10 ghouls 93–95 A reeking puddle where slimy water has dripped from the ceiling 96 1 otyugh or 1 roper 97 1 vampire Unless the mushroom is destroyed, the corpse animates as a fungal zombie after being dead for 24 hours. Hit: 10 (2d6 + 3) bludgeoning damage plus 10 (3d6) necrotic damage. , swim 20 ft. Summon Undead (Costs 2 Actions). These are perfect for dropping into a campaign or as a one-off game. The wight can have no more than twelve zombies under its control at one time. If the zombie lord would control a number of zombies over this limit, they choose which to release. GBP . Jump to navigation Jump to search. They Zombie Lord (5e Creature) - D&D Wiki. 1st edition and 2nd edition ettins clearly were stated to have the right head dominant. Undead Nature. The zombie makes a melee weapon attack. They could still hover but many of Icy Weapons. Spitting Zombie The zombie spits acid as a ranged Strike with a range of 30 Crimson Pact []. Instead of spell slots, you use up an amount of hit points equal to two times the spell's Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. Until then, a severed part acts on the zombie's initiative and has its own action and movement. Huge plant unaligned Shrine Yggcasil : 17 30 ft. Turn Resistance (Ex). Aarakocra Sky Lord Medium humanoid (aarakocra), neutral good. If this high concept thrills you chances are the Domain Besieged by the Dead is the place for your 5E D&D adventures. To address this, I wanted to tap into the things that I find scary about Zombies-- being overwhelmed by a horde (getting grappled, pulled prone, and eaten), & the danger of a festering bite Use Both D&D 5E Character Sheets Both classic and new D&D 5E sheets can be used in a single campaign, exclusively in Jumpgate. We aim to maintain the Lord of Destruction experience and provide consistent ladder resets while improving on the game as if development The sight of a Vampire Lord on an Undead Dragon soaring above the battlefield is often enough to spread blind panic amongst the enemy. 3. STR DEX CON INT WIS CHA; 13 (+1) 18 (+4) 13 (+1) 14 (+2) 15 (+2) 14 (+2) Saving Throws Dex +6 Skills Perception +6 Proficiency Bonus +2 Senses A subreddit for D&D 5e and One D&D homebrew. 3rd edition took out the right side part but the damage in each arm was diff as it had a morning star and a javalin. Melee Weapon Attack: +3 to hit, reach 5 ft. Today we perform a m 1–8: One leg is severed from the zombie if it has any legs left. A T-rex zombie doesn't require air, food, drink, or sleep. Along with being intended to be used by player characters, dungeon masters are encouraged to use this section to design and run playing sessions and to take improving, reviewing, or removing templates into consideration in their campaigns. Turn Resistance. A zombie also gains a slam attack. However, a single successful escape action by the PC will break all Horde Zombie grapples on the grappled PC. Innate Spellcasting: The Zombie Lord's innate spellcasting ability is Charisma (spell save DC 13). Natural AC, I’ve certainly never seen a zombie wearing armor. Going from less than a page to an entire two page spread, second edition Zombies have a lot more to them. 291 XP 600 Human juju zombie rogue 2 NE Medium undead (augmented human) Init +8; Senses darkvision 60 ft. They are exclusive to the Catacombs Floor VII, and are the zombie counterpart to the Skeleton Lord. Medium plant chaotic neutral Singing Holly At first glance, the zombie lord looks like end-of-the-alphabet filler. Controversial. Melee Weapon Attack: +7 to hit, reach 5 ft. The dryad can innately cast the following spells, requiring no material components: At-Will: Speak with dead 3/Day: Animate Dead Lord of the Dead: The zombie lord can see and hear through Chillborn were zombies animated by foul rites that hardened their minds and bodies with the iciness of death. Zombie Abilities You can modify zombies with the following zombie abilities. Whether you’re robbing your first tomb, facing down hordes of ravening zombies, or killing Strahd himself, the undead are sure to be a constant threat in an adventurer’s life, whether you’re 1st MUMMY LORD – 5e stats. Sacrifice a Swamp and a Open Game Content (place problems on the discussion page). The ghost enters the Ethereal Plane from the Material Plane, or vice versa. If you post your videos, I'll watch them and Turn Resistance. The zombie appears in an unoccupied space within 5 feet of the corpse flower and acts immediately after it in the initiative order. As an undead, it is immune to poison and necrotic damage. Subscribe to the Open Gaming Network and get everything ad-free! 5e SRD > Creature Families: Zombies 73 Records Found Saving Throws (suggested) Con +5 Saving Throws Wis +0 Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft. Society . Attacks: A zombie retains all the natural weapons, manufactured weapon attacks, and weapon proficiencies of the base creature. Up to five skeletons or zombies appear in unoccupied spaces within 30 feet of the skull lord and remain until destroyed. Zombies have poor reflexes and can perform only a single move action or attack action each round. In Brute. No longer must the lowly dungeons and dragons zombie be relegated to nothing more than pitiable fodder for your campaigns and adventures. However, there is a difference between zombies and skeletons. , one target. There’s now a “Ju-Ju Zombie” which is crated when a wizard drains the life of a humanoid creature with a spell, and a “Zombie Lord” which is a living creature who has taken on the powers of the undead for themselves. Medium undead neutral evil Brown Bear Zombie : 1 30 ft. Cantrip The skull lord casts a cantrip. Controlled zombies take any action commanded by their maker. , Passive Perception 8 Languages understands the languages it knew in life but can't speak Challenge 1/4 (50 XP). Dead on Time details the lair of a zombie lord and his fledgling zombie army. A slam attack deals damage depending on the zombie’s size. Unlike the despotic death tyrants, they were mindless servants and retained no memory of their living selves. If the attack hits, the zombie adds +10 to the attack's damage roll. History . Charm. On a success, the zombie drops to 1 hit point instead. Etherealness. If the skull lord is subjected to an effect that allows it to make a Dexterity saving throw to take only half the damage, the skull lord instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Since the 5e Zombies are a At first glance, the zombie lord looks like end-of-the-alphabet filler. Obviously, the local community are a little concerned by this. Longsword. Tiny plant any alignment Shrubb : 1 20 ft. If the zombie is reduced to 0 hit points, all parts of it die. Armor Class 17 (natural armor) Hit Points 97 (13d8 + 39) Speed 20 ft. pdf - Free download as PDF File (. 5e) Revised System Reference Document. Undead Fortitude: If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. Most zombies have one of these abilities; If you give a zombie more, you might want to increase its level and adjust its statistics. They could still hover but many of Running a COD Zombies DnD 5e One Shot DMing I have wanted to run this since DnD Shorts made a video of it almost a year ago. Zombies in 5e are medium undead monsters, and they shuffle forward towards the party with little regard to tactics and their own safety. They were almost mindless, but could be given simple commands, such as "kill anyone who opens the treasure chest. Move. . 0a, rather than the GNU Free Documentation License 1. Undead Fortitude, the average commoner has 4 hit points and the average zombie has 22, you’re gonna want to be able to take a hit. Starting at 1st level, whenever you gain temporary hit points, your attacks deal an extra 1d4 damage. txt) or read online for free. The zombie has advantage on attack rolls against a creature if at least one of the zombie's allies is within 5 feet of the Ogre zombies were powerful zombies created from the corpses of ogres. php?title=5e:Beholder_Zombie&oldid=21808" Corpses reanimated through necromancy, zombie lords are mindless undead that shamble about, trying to satiate the dull ache of hunger in their decaying gut. If they died, the ogres would If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Turn Immunity. Plus with 5e’s bounded accuracy, the zombies/skeletons have an acceptable chance of hitting legitimately. Turn Resistance The draugr has advantage on saving throws against effects that would turn the Dead. A figure of strong will who dies in a place infused with necrotic energy can draw the corruption into itself and rise as a terrifying lord zombie. If the Skull Lord can drag the battle out long enough, that adds up. [1] Beholder zombies were decrepit and decayed, rotting corpses that barely resembled their original form. Corpses reanimated through necromancy, zombie lords are mindless undead that shamble about, trying to satiate the dull ache of hunger in their decaying gut. [2][3] They were heedless of their own safety as they obeyed This month sees the release of Dead on Time, the second of my one-page dungeons. Hit: 4 (1d6 + 1) bludgeoning damage. Unlike normal rituals, this doesn't require a skill check or Cost. Need Advice: Encounters & Adventures The ending to a story arc is going to be a fight with a zombie dragon (gold if that matters) in its lair. OGRE HOWDAH – 5e stats; OGRE ZOMBIE – 5e stats; Ogres: The Brutal and Hungry Giant-Kin; OINOLOTH – 5e stats; OLIPHANT – 5e stats – inspired on the mythical beast from the Middle Earth; Ometeotl – Aztec Avatar for D&D 5e; Ometeotl- God and Clerics for D&D 5e; ONI – 5e stats aka Ogre Mage; OOZE MEPHIT – 5e stats BEHOLDER ZOMBIE – 5e stats; BEHOLDERS – 5e stats; Belenus – God and Clerics for D&D 5e; Belenus – The Shining Light from the Otherworld – D&D 5e; Lizardfolk shamans are sometimes corrupted by Sess’inek, a reptilian demon lord who seeks to dominate the lizardfolk. Derivation: Forbidden Forbidden with an unusually strong hatred for the living. Lordships over other fell creatures are also possible! Find hidden advancements, Easter eggs, etc. Create Zombies (concentrate, divine, evil, necromancy) A zombie lord can create lesser zombies with a 1-hour ritual Subscribe to the Open Gaming Network and get everything ad-free! 5e SRD > Creature Families: Zombies 73 Records Found Zombies are a type of undead taking the form of an animated corpse. • The corpse flower animates one dead humanoid in its body, turning it into a zombie. Undead Fortitude - If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Medium undead chaotic evil Burning Blood Ancestor : 5 40 ft. Salt Zombie Saving Throws Wisdom +0 Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft. A humanoid slain by this attack rises 24 hours later as a zombie under the wight's control, unless the humanoid is restored to life or its body is destroyed. A zombie doesn't require air, food, drink, or sleep. Rotting Fist. The mushroom is destroyed if the creature is raised from the dead before it can transform into a fungal zombie, or if the corpse is 1–8: One leg is severed from the zombie if it has any legs left. Heavy Weapon Maniac. Multiattack. Combat-inclined undead lords can perfectly masquerade as a typical member of the undead type it originated from, directing its minions to flank and attack spellcasters, as well as surprising opponents with its spell-like and disease powers. These shamans become more aggressive and violent, Zombie apocalypse. in 4th edition they The half-vampire gnoll pack lord acts mostly as a normal pack lord would. The skull lord is an agglomeration of warlords, former squabbling rivals now forced to share a single wasted body with three skinless heads. The mushroom is destroyed if the creature is raised from the dead before it can transform into a fungal zombie, or if the corpse is targeted by a lesser restoration spell or similar magic before it animates. The zombie moves up to half its speed. When the balor dies, it explodes, and each creature within 30 feet of it must make a DC 20 Dexterity saving throw, taking 70 (20d6) fire damage on a failed save, or half as much damage on a successful one. Hit: 4 (1d6 + 1) bludgeoning On a success, the zombie drops to 1 hit point instead. New. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. ; Perception +6 Defense The zombie tries to use its breath weapon but instead regurgitates a vast amount of acid in a 15-foot cone. Animate Dead How Many Zombies Can You Control [5e] 5th Edition So my DM and I had a disagreement on how the Animate Dead spell works by RAW (my character is a Wizard Necromancer). " Virtually any solid creature could be turned into a zombie; in Zombie, Ogre Zombie, Zombie Lord, and Giant Zombie Tokens for Roll20 MARKETPLACE Share Add a Comment. A zombie has damage reduction 5/slashing. A melee weapon deals one extra die of its damage when the zombie hits with it (included in the attack). Races If damage reduces the T-rex zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. This pack contains 16 unique tokens, and come in an ornate frame, and a simple If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. Referring to the skeleton and zombie stat block in the Monster Manual. Old. See also: 5e SRD:Zombies. I recently started DM-ing for my local game store and finally pulled it off. Spellcasting []. Large undead neutral evil Brute Zombie : 1 20 ft. The zombie acts as an ally of the corpse flower but isn’t under its control, and the flower’s stench clings to it (see the Stench of Death trait). 0. The skull lord moves up to its speed without provoking opportunity attacks. Ogre zombies were powerful zombies created from the corpses of ogres. Zombie Lords are the strongest type of Zombie that can be found in the Catacombs Dungeon. , fly 40 ft. He asked Diomed what he would Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Weretiger - Weretigers are ferocious hunters and warriors with a haughty and fastidious nature. Ape Zombie; Armored Zombie; Basilisk Zombie; Bloated Cadaver; Zombie Knight; Zombie Lord; Zombie Warrior; Undead Nature. Saves OGRE HOWDAH – 5e stats; OGRE ZOMBIE – 5e stats; Ogres: The Brutal and Hungry Giant-Kin; OINOLOTH – 5e stats; OLIPHANT – 5e stats – inspired on the mythical beast from the Middle Earth; Ometeotl – Aztec Avatar for D&D 5e; Ometeotl- God and Clerics for D&D 5e; ONI – 5e stats aka Ogre Mage; OOZE MEPHIT – 5e stats For each Horde Zombie that has grappled a single opponent, the escape DC for the group grapple is increased by +2 (DC 14 for 2 zombies, DC 16 for 3 zombies, etc). Variant Zombies. It may also be dispelled by powerful magic, such as a wish spell or a divine intervention. Unusual Undead Fortitude. FIND A CLUB CLUBS | FIND A STORE STORES. Zardock’s Journal: The Secrets of Beholder Zombies Entry #85 Date: 18th of Nuwmont, 1011 AC Chillborn were zombies animated by foul rites that hardened their minds and bodies with the iciness of death. Zombie Lord (5e Creature) - D&D Wiki. It can be found in Northfall Passage when the game's minute timer reads anywhere between 0 to 29. A zombie lord can control up to 8 zombies at a time. Zombies have no society of their own. If the target can see Strahd, the target must succeed on a DC 17 Wisdom saving throw against this magic or be charmed. On a successful save, the zombie drops to 1 Hit Point instead. Three heads, Zombie lords are the fleshy counterparts of skeletal champions—intelligent, cunning, and envious of creatures whose bodies aren’t rotting away. A melee weapon deals 7 (2d6) extra cold damage when the zombie hits with it (included in the attack). rlyehable. Ankh of the Cat Lord (5e Equipment) Blood Feast of the Vampire Lord (5e Spell) Blood Lord’s Armor (5e Equipment) Boon of the Fire A zombie's only desire is to consume the living. If damage reduces the zombie to 0 hit points, it must make a Constitution On a success, the zombie drops to 1 hit point instead. ADMIN MOD CR 12 Zombie Clot . Damage Immunities Poison Condition Immunities Poisoned Senses Darkvision 60 ft. The charmed target regards Strahd as a trusted friend to be heeded and protected. I’ve never run a dragon encounter before so I’m looking for suggestions on balancing this encounter, considering the dragon won’t. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. If the damage inflicted was either from a critical hit or was RADIANT damage, then the zombie is slain. Piercing and bludgeoning weapons have little effect on its tough hide. [7] Being the corpses of But if a zombie lord was hiding amidst the flock, secretly bolstering and directing them, then the PCs' opinion might change. Armor Class 15 (leather armor) Hit Points 66 (12d8 + 12) Speed 25 ft. If the zombie horde is dropped to 0 hit points, it becomes 7 (2d6) zombies, which lose all the features of the zombie horde, but continue to attack normally. Way of the Eyes of the Lord; 5e Races, Subraces and Racial Variants. Har’Akir. Beholder zombies were powerful zombies created from the reanimated corpses of dead beholders with the use of necromantic magic. Badger Lord (5e Race) Goblin Lord (5e Race) Kobold Lord (5e Race Variant) Lord Elf (5e Subrace) Time Lord (5e Race) TimeLord (5e Race) 5e Other. It has above average strength and constitution. It may exist indefinitely, unless it is destroyed by radiant damage, critical hits, or other means. [4] They often had their gullets filled with other zombies. The zombie can take 1 legendary action, choosing from the options below. The zombie has advantage on attack rolls against a creature if at least one of the zombie's allies is within 5 feet Undead Fortitude. The target isn't under Strahd's control, but it takes Strahd's requests and actions in the most A zombie lord (or zombie master) is a wickedly compelling undead creature that can create and control other zombies. It is covered by the Open Game License v1. Attack. If damage reduces the greater zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. Monster Firstly, Dente, Eir, Lancello, Tarus and Thruma GO NO FURTHER. STR - 13 DEX - 6 CON - 16 INT - 3 WIS - 6 CHA - 5. each side also controlled one arm. To distinguish it, these items will have this notice. Actions: Multiattack. Melee Weapon Attack: +6 to hit, reach 5 ft Create Zombies (concentrate, divine, evil, necromancy) A zombie lord can create lesser zombies with a 1-hour ritual. They speak Common as well as their natural tongue of Auran, to allow them to better Dungeons and Dragons (D&D) Fifth Edition (5e) Monster - Zombie - Undead Fortitude. Zombies are lumbering masses of flesh. Undead. This baddie was an overpowered, intelligent zombie surrounded by a miasma of disease and death. The zombie makes two The greater zombie has advantage on saving throws against any effect that turns undead. 340 A zombie's only desire is to consume the living. Sort by: Best. Armor Class 18 (plate) Hit Points 105 (14d8 + 42) as it can summon and lead several undead minions, such as skeletons or zombies. Zombie lords are more powerful than common zombies and retain their class levels. Actions Slam: Melee Weapon Attack: +3 to hit, reach 5 ft. Huge plant lawful evil Scrabies : 3 30 ft. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane. The skull lord can also use its staff to attack or defend itself, or cast spells from a distance. The lord can have no more than The zombie lord is a living creature that has taken on the foul powers and abilities of the undead. I had thought that every instance of casting animate dead reasserts control over 4 zombies, so by expending 2 3rd level spell slots would allow me to control 8 A tyrannosaurus zombie was a powerful zombie created from the corpse of a dead tyrannosaurus. Special Traits. ; This is part of the (3. php?title=5e:Beholder_Zombie&oldid=21808" Aarakocra Sky Lord (5e Creature) From D&D Wiki. movement speed, a robust +5 Con mod to make The muddy cadaver of a peasant could claw its way from the ground, riddled with maggots and worms. At the end of this hour, the zombie lord can create one 1st- or 2nd-level zombie, or two If the skull lord fails a saving throw, it can choose to succeed instead. The zombie has advantage on Wisdom checks that rely on hearing or smell. Gargantuan plant lawful good Shroomish : 1 20 ft. [6] They were generally For each Horde Zombie that has grappled a single opponent, the escape DC for the group grapple is increased by +2 (DC 14 for 2 zombies, DC 16 for 3 zombies, etc). ) But after a little reflection, I think the zombie lord has a lot of potential. Undead are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. The player must have Life Sense The grave elemental can pinpoint the location of any living creature that that is within 120ft. Unrelenting hunger, cannibalism isn’t strictly speaking necessary but a zombie without a bite is like a scorpion without a stinger. creature gains 1 level of exhaustion. On a Complete description and statblock for Lord Zombie compatible with D&D 5th edition. Undead Fortitude. Hunted in the Tomb of Raithwall. The mummy can use its Dreadful Glare and makes one attack with its rotting fist. [1] The wizard Amelior Amanitas owned a copper flask that could unleash a pair of fanatically loyal ogre berserkers to fight for him. Hi all, I'm running a campaign for 5 level 9 characters. Bone Staff (Costs 2 Actions) The skull lord makes a bone staff attack. A creature that touches the zombie or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and the Brute. Q&A. Juju Zombie CR 2 Source Bestiary 2 pg. Actions Brine Zombie : 1/2 20 ft. I mean, the guy (guys? girls? combination?) is totally ridiculous. At CR 1, these guys are a decent step up from ordinary zombies with a 35 ft. [1] Like other zombies these undead fought with their fists,[1][2] though they were also known to be armed with greatclubs[2] or morningstars. They've If damage reduces the zombie to 0 Hit Points, it must make a Constitution saving throw with a DC of 5 plus the damage taken unless the damage is Radiant or from a Critical Hit. The Zombie Lord is a powerful undead creature with the ability to control lesser zombies. Basiliedus, who could have easily killed the swordsman with his sorcery, decided to mock him instead. Each creature in the area must make a DC 11 Dexterity saving throw, taking 7 (2d6) acid damage on a failed save, or half as much damage on a successful one. Unless the mushroom is destroyed, the corpse animates as a fungal zombie after being dead for 24 hours. It isn't smarter or physically stronger than the average pack lord, but the martial prowess being a half-vampire grants alongside the ability to charm other gnolls allows a half-vampire gnoll pack lord to lead its pack more strictly and effectively than the typical pack lord ever could. Unlike animated skeletons, zombies still retained some flesh on their bodies and gave off a horrid, rank smell. ACTIONS. Personally, I love the Skull Lord. Generate or calculate combat encounters with a filterable selection of enemies. ACTIONS The undead – from shambling skeletons to the arch-lich Vecna himself – are one of the largest, most diverse, and terrifying categories of monsters in Dungeons & Dragons 5e. Zombie lords are the fleshy counterparts of skeletal champions—intelligent, cunning, and envious of creatures whose bodies aren't rotting away. If the DM was meant to choose the statistics it would specifically say so, such as with the Awaken spell: Zombie Lord is a trophy Rare Game enemy found in the Tomb of Raithwall in Final Fantasy XII. , passive Perception 8 Languages understands all Languages it spoke in life but can’t speak Challenge 1/4 (50 XP) Undead Fortitude. The zombie has disadvantage on ranged attacks. l be able to fly away The zombie has advantage on saving throws against any effect that turns undead. , Sacrifice another creature: Each opponent loses life equal to the sacrificed creature's power. Race: undead Size: medium Alignment: chaotic evil Armor class: 10 Hit points: BEHOLDER ZOMBIE – 5e stats; BEHOLDERS – 5e stats; Belenus – God and Clerics for D&D 5e; Belenus – The Shining Light from the Otherworld he stormed the palace of the dark lord and demanded his wife back. Top. Members Online • Watson_203. Actions. Zombies . php?title=5e:Beholder_Zombie&oldid=21808" Zombie, Juju Zombie This wretched human figure has tight leathery skin, sunken eyes, and an emaciated frame, yet it moves with eerie alacrity. The skull lord has a range of immunities and resistances to What sort of support is needed for the Skull Lord? 3 new undead monsters for 5e D&D to support Skull Lord (and vice versa). The skull lord summons up to five skeletons or zombies in unoccupied spaces within 30 feet of On a success, the zombie drops to 1 hit point instead. The zombie has advantage on saving throws against any effect that turns undead. The party will be 3-5 players about lv 5 or 6. Only one legendary action option can be used at a time and only at the end of another creature's turn. They attack in swarms because of a class of 8 armor and an average hp pool of 22, Skull Lord Tactics Date September 19, 2018 Husk zombies (Explorer’s Guide to Wildemount): pretty much 5e’s answer to the “runner zombie” and the mentioned idea of turning other people into zombies all at once. Ulgurstasta: Corporeal: Sentient: A massive, maggot-like undead first invented by Kyuss. It can innately cast animate dead and gentle repose spells. Single Actions Only . 00 SKULL LORD – 5e stats. Unusual Nature. 9–16: One arm is severed from the zombie if it has any arms left. The zombie doesn't require air, Keen Hearing and Smell. Zombie Lord: 4: Zombie Mammoth: 11: Zombie Owlbear: 3: Zombie Shambler-1: Zombie Snake: 0: Zombie Source Bestiary pg. On a success, the T-rex zombie drops to 1 hit point instead. Retrieved from "https://wiki. com/index. Creating a Zombie Lord "Zombie lord" is an acquired template that can be added to any corporeal creature (other than undead) that has a minimum Intelligence of The ability to become a Zombie Lord, causing unwounded Zombies to no longer be hostile towards you (but if they get hurt, they'll blame you!). The zombie regains spent legendary actions at the start of its turn. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant damage or from a critical hit. hfmzs frdx unrl jspruup wrv ntusn lyzt zgqs phmash zhoxc